var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var spider;
var guide;
var light;
var circle;
var point;
var container;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('spider', ['assets/normal-maps/spider.png', 'assets/normal-maps/spider_n.png']);
this.load.image('light', 'assets/normal-maps/light.png');
}
function create ()
{
container = this.add.container(400, 300);
spider = this.add.sprite(0, 0, 'spider');
container.add(spider);
// spider = this.add.sprite(400, 300, 'spider');
spider.setPipeline('Light2D');
light = this.lights.addLight(0, 0, 500).setIntensity(6);
this.lights.enable().setAmbientColor(0x888888);
// So you can see where the light is positioned
circle = new Phaser.Geom.Circle(400, 300, 200);
guide = this.add.image(0, 0, 'light');
}
function update ()
{
container.rotation += 0.005;
Phaser.Geom.Circle.CircumferencePoint(circle, container.rotation - (Math.PI / 2), guide);
// spider.rotation += 0.005;
// Phaser.Geom.Circle.CircumferencePoint(circle, spider.rotation - (Math.PI / 2), guide);
light.x = guide.x;
light.y = guide.y;
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var spider;
var guide;
var light;
var circle;
var point;
var container;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('spider', ['assets/normal-maps/spider.png', 'assets/normal-maps/spider_n.png']);
this.load.image('light', 'assets/normal-maps/light.png');
}
function create ()
{
container = this.add.container(400, 300);
spider = this.add.sprite(0, 0, 'spider');
container.add(spider);
// spider = this.add.sprite(400, 300, 'spider');
spider.setPipeline('Light2D');
light = this.lights.addLight(0, 0, 500).setIntensity(6);
this.lights.enable().setAmbientColor(0x888888);
// So you can see where the light is positioned
circle = new Phaser.Geom.Circle(400, 300, 200);
guide = this.add.image(0, 0, 'light');
}
function update ()
{
container.rotation += 0.005;
Phaser.Geom.Circle.CircumferencePoint(circle, container.rotation - (Math.PI / 2), guide);
// spider.rotation += 0.005;
// Phaser.Geom.Circle.CircumferencePoint(circle, spider.rotation - (Math.PI / 2), guide);
light.x = guide.x;
light.y = guide.y;
}