Text Light

var config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};


var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
    this.load.image('bg', ['assets/textures/gold.png', 'assets/textures/gold-n.png']);
}

function create ()
{
    this.add.sprite(400, 300, 'bg').setPipeline('Light2D').setAlpha(0.5);

    var text1 = this.add.text(20, 50, "Shadow Stroke", { fontFamily: "Arial Black", fontSize: 74, color: "#00a6ed" });
    text1.setStroke('#2d2d2d', 16);
    text1.setShadow(4, 4, '#000000', 8, true, false);
    text1.setPipeline('Light2D');

    var text2 = this.add.text(20, 180, "Shadow Fill", { fontFamily: "Arial Black", fontSize: 74, color: "#00a6ed" });
    text2.setStroke('#2d2d2d', 16);
    text2.setShadow(4, 4, "#000000", 2, false, true);
    text2.setPipeline('Light2D');

    var text3 = this.add.text(20, 310, "Shadow Both", { fontFamily: "Arial Black", fontSize: 74, color: "#00a6ed" });
    text3.setStroke('#2d2d2d', 16);
    text3.setShadow(4, 4, "#000000", 2, true, true);
    text3.setPipeline('Light2D');

    var text4 = this.add.text(20, 440, "Shadow None", { fontFamily: "Arial Black", fontSize: 74, color: "#00a6ed" });
    text4.setStroke('#2d2d2d', 16);
    text4.setShadow(4, 4, "#000000", 2, false, false);
    text4.setPipeline('Light2D');

    this.add.sprite(680, 600, 'sonic').setOrigin(0.5, 1);

    this.lights.enable();
    this.lights.setAmbientColor(0x808080);

    var spotlight = this.lights.addLight(400, 300, 280).setIntensity(3);

    this.input.on('pointermove', function (pointer) {

        spotlight.x = pointer.x;
        spotlight.y = pointer.y;

    });

    var colors = [
        0xffffff, 0xff0000, 0x00ff00, 0x00ffff, 0xff00ff, 0xffff00
    ];

    var currentColor = 0;

    this.input.on('pointerdown', function (pointer) {

        currentColor++;

        if (currentColor === colors.length)
        {
            currentColor = 0;
        }

        spotlight.setColor(colors[currentColor]);

    });
}