var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 150 },
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('megaset', 'assets/atlas/megaset-0.png', 'assets/atlas/megaset-0.json');
}
function create ()
{
var particles = this.add.particles('megaset');
var sprite = this.physics.add.image(300, 300, 'megaset', 'gem').setVelocity(300, 200).setBounce(1).setCollideWorldBounds(true);
var sprite2 = this.physics.add.image(200, 200, 'megaset', 'ilkke').setVelocity(-300, -200).setBounce(1).setCollideWorldBounds(true);
particles.createEmitter({
frame: 'yellow_ball',
speed: 100,
gravity: { x: 0, y: 200 },
scale: { start: 0.1, end: 1 },
follow: sprite
});
// You can also follow a sprite like this (rather than setting it in the config)
var emitter = particles.createEmitter({
frame: 'red_ball',
speed: 100,
gravity: { x: 0, y: 200 },
scale: { start: 0.1, end: 1 },
});
emitter.startFollow(sprite2);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000',
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 150 },
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('megaset', 'assets/atlas/megaset-0.png', 'assets/atlas/megaset-0.json');
}
function create ()
{
var particles = this.add.particles('megaset');
var sprite = this.physics.add.image(300, 300, 'megaset', 'gem').setVelocity(300, 200).setBounce(1).setCollideWorldBounds(true);
var sprite2 = this.physics.add.image(200, 200, 'megaset', 'ilkke').setVelocity(-300, -200).setBounce(1).setCollideWorldBounds(true);
particles.createEmitter({
frame: 'yellow_ball',
speed: 100,
gravity: { x: 0, y: 200 },
scale: { start: 0.1, end: 1 },
follow: sprite
});
// You can also follow a sprite like this (rather than setting it in the config)
var emitter = particles.createEmitter({
frame: 'red_ball',
speed: 100,
gravity: { x: 0, y: 200 },
scale: { start: 0.1, end: 1 },
});
emitter.startFollow(sprite2);
}