var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('spark0', 'assets/particles/blue.png');
this.load.image('spark1', 'assets/particles/red.png');
}
function create ()
{
var emitter0 = this.add.particles('spark0').createEmitter({
x: 400,
y: 300,
speed: { min: -800, max: 800 },
angle: { min: 0, max: 360 },
scale: { start: 0.5, end: 0 },
blendMode: 'SCREEN',
//active: false,
lifespan: 600,
gravityY: 800
});
var emitter1 = this.add.particles('spark1').createEmitter({
x: 400,
y: 300,
speed: { min: -800, max: 800 },
angle: { min: 0, max: 360 },
scale: { start: 0.3, end: 0 },
blendMode: 'SCREEN',
//active: false,
lifespan: 300,
gravityY: 800
});
this.input.on('pointerdown', function (pointer) {
emitter0.setPosition(pointer.x, pointer.y);
emitter1.setPosition(pointer.x, pointer.y);
emitter0.explode();
emitter1.explode();
});
}
function update ()
{
}
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('spark0', 'assets/particles/blue.png');
this.load.image('spark1', 'assets/particles/red.png');
}
function create ()
{
var emitter0 = this.add.particles('spark0').createEmitter({
x: 400,
y: 300,
speed: { min: -800, max: 800 },
angle: { min: 0, max: 360 },
scale: { start: 0.5, end: 0 },
blendMode: 'SCREEN',
//active: false,
lifespan: 600,
gravityY: 800
});
var emitter1 = this.add.particles('spark1').createEmitter({
x: 400,
y: 300,
speed: { min: -800, max: 800 },
angle: { min: 0, max: 360 },
scale: { start: 0.3, end: 0 },
blendMode: 'SCREEN',
//active: false,
lifespan: 300,
gravityY: 800
});
this.input.on('pointerdown', function (pointer) {
emitter0.setPosition(pointer.x, pointer.y);
emitter1.setPosition(pointer.x, pointer.y);
emitter0.explode();
emitter1.explode();
});
}
function update ()
{
}