Fire Max 10 Particles

/**
 * @author    Pavle Goloskokovic  (http://prunegames.com)
 */

var config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#000',
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};

var game = new Phaser.Game(config);

var fpsText;
var particles;

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('fire', 'assets/particles/muzzleflash3.png');
}

function create ()
{
    fpsText = this.add.text(10, 10, 'FPS: -- \n-- Particles', {
        font: 'bold 26px Arial',
        fill: '#ffffff'
    });

    particles = this.add.particles('fire');

    particles.createEmitter({
        alpha: { start: 1, end: 0 },
        scale: { start: 0.5, end: 2.5 },
        //tint: { start: 0xff945e, end: 0xff945e },
        speed: 20,
        accelerationY: -300,
        angle: { min: -85, max: -95 },
        rotate: { min: -180, max: 180 },
        lifespan: { min: 1000, max: 1100 },
        blendMode: 'ADD',
        frequency: 110,
        maxParticles: 10,
        x: 400,
        y: 300
    });
}

function update (time, delta)
{
    fpsText.setText('FPS: ' + (1000/delta).toFixed(3) + '\n' +
        particles.emitters.first.alive.length + ' Particles');
}