var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 }); } function create () { var shape1 = new Phaser.Geom.Circle(0, 0, 200); var particles = this.add.particles('diamonds'); particles.createEmitter({ frame: { frames: [ 0, 1, 2, 3, 4 ], cycle: true, quantity: 32 }, _frame: { frames: [ 0, 1, 2, 3, 4 ], cycle: true }, _frame: { frames: [ 0, 1 ], cycle: true }, _frame: { frames: [ 0, 1 ], cycle: true }, x: 400, y: 300, frequency: 32, lifespan: 400, alpha: { start: 1, end: 0 }, zone: { type: 'edge', source: shape1, quantity: 32 } }); }
Scan to open on your mobile device
var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 }); } function create () { var shape1 = new Phaser.Geom.Circle(0, 0, 200); var particles = this.add.particles('diamonds'); particles.createEmitter({ frame: { frames: [ 0, 1, 2, 3, 4 ], cycle: true, quantity: 32 }, _frame: { frames: [ 0, 1, 2, 3, 4 ], cycle: true }, _frame: { frames: [ 0, 1 ], cycle: true }, _frame: { frames: [ 0, 1 ], cycle: true }, x: 400, y: 300, frequency: 32, lifespan: 400, alpha: { start: 1, end: 0 }, zone: { type: 'edge', source: shape1, quantity: 32 } }); }