var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brush', 'assets/particles/sparkle1.png');
this.load.image('tiles', 'assets/textures/grass.png');
this.load.image('bg', 'assets/pics/turkey-1985086.jpg');
}
function create ()
{
this.add.image(0, 0, 'bg').setOrigin(0);
var rt = this.add.renderTexture(0, 0, 800, 600);
for (var y = 0; y < 2; y++)
{
for (var x = 0; x < 2; x++)
{
rt.draw('tiles', x * 512, y * 512);
}
}
var brush = this.make.image({ key: 'brush' }, false).setScale(0.5);
// var brush = this.add.circle(0, 0, 32, 0xffffff);
this.input.on('pointermove', function (pointer) {
if (pointer.isDown)
{
// rt.erase('brush', pointer.x - 16, pointer.y - 16);
rt.erase(brush, pointer.x - 16, pointer.y - 16);
}
}, this);
this.input.on('pointerdown', function (pointer) {
// rt.erase('brush', pointer.x - 16, pointer.y - 16);
rt.erase(brush, pointer.x - 16, pointer.y - 16);
}, this);
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('brush', 'assets/particles/sparkle1.png');
this.load.image('tiles', 'assets/textures/grass.png');
this.load.image('bg', 'assets/pics/turkey-1985086.jpg');
}
function create ()
{
this.add.image(0, 0, 'bg').setOrigin(0);
var rt = this.add.renderTexture(0, 0, 800, 600);
for (var y = 0; y < 2; y++)
{
for (var x = 0; x < 2; x++)
{
rt.draw('tiles', x * 512, y * 512);
}
}
var brush = this.make.image({ key: 'brush' }, false).setScale(0.5);
// var brush = this.add.circle(0, 0, 32, 0xffffff);
this.input.on('pointermove', function (pointer) {
if (pointer.isDown)
{
// rt.erase('brush', pointer.x - 16, pointer.y - 16);
rt.erase(brush, pointer.x - 16, pointer.y - 16);
}
}, this);
this.input.on('pointerdown', function (pointer) {
// rt.erase('brush', pointer.x - 16, pointer.y - 16);
rt.erase(brush, pointer.x - 16, pointer.y - 16);
}, this);
}