var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
create: create,
update: update
}
};
var rt;
var graphics;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
graphics.setVisible(false);
drawStar(graphics, 200, 200, 5, 200, 100, 0xffff00);
rt = this.add.renderTexture(400, 300, 400, 400).setOrigin(0.5);
}
function update ()
{
rt.camera.rotation -= 0.01;
rt.clear();
rt.draw(graphics);
}
function drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color)
{
var rot = Math.PI / 2 * 3;
var x = cx;
var y = cy;
var step = Math.PI / spikes;
graphics.fillStyle(color, 1.0);
graphics.beginPath();
graphics.moveTo(cx, cy - outerRadius);
for (i = 0; i < spikes; i++)
{
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
graphics.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
graphics.lineTo(x, y);
rot += step;
}
graphics.lineTo(cx, cy - outerRadius);
graphics.closePath();
graphics.fillPath();
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
create: create,
update: update
}
};
var rt;
var graphics;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
graphics.setVisible(false);
drawStar(graphics, 200, 200, 5, 200, 100, 0xffff00);
rt = this.add.renderTexture(400, 300, 400, 400).setOrigin(0.5);
}
function update ()
{
rt.camera.rotation -= 0.01;
rt.clear();
rt.draw(graphics);
}
function drawStar (graphics, cx, cy, spikes, outerRadius, innerRadius, color)
{
var rot = Math.PI / 2 * 3;
var x = cx;
var y = cy;
var step = Math.PI / spikes;
graphics.fillStyle(color, 1.0);
graphics.beginPath();
graphics.moveTo(cx, cy - outerRadius);
for (i = 0; i < spikes; i++)
{
x = cx + Math.cos(rot) * outerRadius;
y = cy + Math.sin(rot) * outerRadius;
graphics.lineTo(x, y);
rot += step;
x = cx + Math.cos(rot) * innerRadius;
y = cy + Math.sin(rot) * innerRadius;
graphics.lineTo(x, y);
rot += step;
}
graphics.lineTo(cx, cy - outerRadius);
graphics.closePath();
graphics.fillPath();
}