class Example extends Phaser.Scene
{
constructor ()
{
super();
this.rope;
this.count = 0;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bg', 'assets/rope/background-meadow.png');
this.load.image('pikachu', 'assets/rope/pikachu.png');
}
create ()
{
this.add.image(400, 240, 'bg').setScale(0.8);
// This creates a Rope Game Object.
// The value 16 instructs the Rope to split itself into 16 segments.
// The boolean value 'false' defines the Rope segments as being vertically aligned, rather than horizontally.
this.rope = this.add.rope(450, 300, 'pikachu', null, 16, false);
// You could also call this method instead:
// this.rope.setVertical(16);
// However, it will recalculate all of the point, color and alpha data, so if you can set it in the constructor
// instead, it makes much more sense.
}
update ()
{
this.count += 0.1;
let points = this.rope.points;
for (let i = 0; i < points.length; i++)
{
points[i].x = Math.sin(i * 0.3 + this.count) * 16;
}
this.rope.setDirty();
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
this.rope;
this.count = 0;
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bg', 'assets/rope/background-meadow.png');
this.load.image('pikachu', 'assets/rope/pikachu.png');
}
create ()
{
this.add.image(400, 240, 'bg').setScale(0.8);
// This creates a Rope Game Object.
// The value 16 instructs the Rope to split itself into 16 segments.
// The boolean value 'false' defines the Rope segments as being vertically aligned, rather than horizontally.
this.rope = this.add.rope(450, 300, 'pikachu', null, 16, false);
// You could also call this method instead:
// this.rope.setVertical(16);
// However, it will recalculate all of the point, color and alpha data, so if you can set it in the constructor
// instead, it makes much more sense.
}
update ()
{
this.count += 0.1;
let points = this.rope.points;
for (let i = 0; i < points.length; i++)
{
points[i].x = Math.sin(i * 0.3 + this.count) * 16;
}
this.rope.setDirty();
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#000000',
parent: 'phaser-example',
scene: Example
};
let game = new Phaser.Game(config);