var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.glsl('wave', 'assets/shaders/shader1.frag');
this.load.image('pic', 'assets/pics/sao-sinon.png');
this.load.image('bg', 'assets/pics/purple-dots.png');
}
function create ()
{
this.add.image(400, 300, 'bg');
var shader = this.make.shader({
key: 'wave',
x: 400,
y: 300,
width: 800,
height: 600,
add: false
});
// Make a Bitmap Mask from it
var mask = shader.createBitmapMask();
// Apply the mask to this image
this.add.image(400, 300, 'pic').setMask(mask);
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.glsl('wave', 'assets/shaders/shader1.frag');
this.load.image('pic', 'assets/pics/sao-sinon.png');
this.load.image('bg', 'assets/pics/purple-dots.png');
}
function create ()
{
this.add.image(400, 300, 'bg');
var shader = this.make.shader({
key: 'wave',
x: 400,
y: 300,
width: 800,
height: 600,
add: false
});
// Make a Bitmap Mask from it
var mask = shader.createBitmapMask();
// Apply the mask to this image
this.add.image(400, 300, 'pic').setMask(mask);
}