var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update,
extend: {
updateLand: updateLand
}
}
};
var color = new Phaser.Display.Color();
var heightmap;
var land = [];
var px = 0;
var py = 0;
var cursors;
var gridWidth = 54;
var gridHeight = 54;
var size = 24;
var tileWidthHalf = 15;
var tileHeightHalf = 10;
var centerX = 400;
var centerY = -200;
var spacing = 12;
var maxHeight = 120;
var imageWidth = 0;
var imageHeight = 0;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('pic', 'assets/tests/terrain/terrain2.png');
}
function create ()
{
var src = this.textures.get('pic').getSourceImage();
imageWidth = src.width;
imageHeight = src.height;
heightmap = this.textures.createCanvas('map', imageWidth, imageHeight);
heightmap.draw(0, 0, src);
for (var y = 0; y < gridHeight; y++)
{
var row = [];
for (var x = 0; x < gridWidth; x++)
{
var tx = (x - y) * tileWidthHalf;
var ty = (x + y) * tileHeightHalf;
var tile = this.add.isobox(centerX + tx, centerY + ty, size, size, 0x8dcb0e, 0x3f8403, 0x63a505);
tile.setDepth(centerY + ty);
row.push(tile);
}
land.push(row);
}
this.updateLand();
cursors = this.input.keyboard.createCursorKeys();
}
function update ()
{
var down = false;
if (cursors.left.isDown)
{
px--;
py++;
down = true;
}
else if (cursors.right.isDown)
{
px++;
py--;
down = true;
}
if (cursors.up.isDown)
{
px--;
py--;
down = true;
}
else if (cursors.down.isDown)
{
px++;
py++;
down = true;
}
if (px === imageWidth)
{
px = 0;
}
else if (px < 0)
{
px = imageWidth;
}
if (py === imageHeight)
{
py = 0;
}
else if (py < 0)
{
py = imageHeight;
}
if (down)
{
this.updateLand();
}
}
function updateLand ()
{
for (var y = 0; y < gridHeight; y++)
{
for (var x = 0; x < gridWidth; x++)
{
var cx = Phaser.Math.Wrap(px + x, 0, imageWidth);
var cy = Phaser.Math.Wrap(py + y, 0, imageHeight);
heightmap.getPixel(cx, cy, color);
var h = color.v * maxHeight;
var top = color.color;
var left = color.darken(30).color;
var right = color.lighten(15).color;
land[y][x].setFillStyle(top, left, right);
land[y][x].height = h;
}
}
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update,
extend: {
updateLand: updateLand
}
}
};
var color = new Phaser.Display.Color();
var heightmap;
var land = [];
var px = 0;
var py = 0;
var cursors;
var gridWidth = 54;
var gridHeight = 54;
var size = 24;
var tileWidthHalf = 15;
var tileHeightHalf = 10;
var centerX = 400;
var centerY = -200;
var spacing = 12;
var maxHeight = 120;
var imageWidth = 0;
var imageHeight = 0;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('pic', 'assets/tests/terrain/terrain2.png');
}
function create ()
{
var src = this.textures.get('pic').getSourceImage();
imageWidth = src.width;
imageHeight = src.height;
heightmap = this.textures.createCanvas('map', imageWidth, imageHeight);
heightmap.draw(0, 0, src);
for (var y = 0; y < gridHeight; y++)
{
var row = [];
for (var x = 0; x < gridWidth; x++)
{
var tx = (x - y) * tileWidthHalf;
var ty = (x + y) * tileHeightHalf;
var tile = this.add.isobox(centerX + tx, centerY + ty, size, size, 0x8dcb0e, 0x3f8403, 0x63a505);
tile.setDepth(centerY + ty);
row.push(tile);
}
land.push(row);
}
this.updateLand();
cursors = this.input.keyboard.createCursorKeys();
}
function update ()
{
var down = false;
if (cursors.left.isDown)
{
px--;
py++;
down = true;
}
else if (cursors.right.isDown)
{
px++;
py--;
down = true;
}
if (cursors.up.isDown)
{
px--;
py--;
down = true;
}
else if (cursors.down.isDown)
{
px++;
py++;
down = true;
}
if (px === imageWidth)
{
px = 0;
}
else if (px < 0)
{
px = imageWidth;
}
if (py === imageHeight)
{
py = 0;
}
else if (py < 0)
{
py = imageHeight;
}
if (down)
{
this.updateLand();
}
}
function updateLand ()
{
for (var y = 0; y < gridHeight; y++)
{
for (var x = 0; x < gridWidth; x++)
{
var cx = Phaser.Math.Wrap(px + x, 0, imageWidth);
var cy = Phaser.Math.Wrap(py + y, 0, imageHeight);
heightmap.getPixel(cx, cy, color);
var h = color.v * maxHeight;
var top = color.color;
var left = color.darken(30).color;
var right = color.lighten(15).color;
land[y][x].setFillStyle(top, left, right);
land[y][x].height = h;
}
}
}