var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var ball1;
var ball2;
var ball3;
var angle1 = 0;
var distance1 = 200;
var angle2 = 0;
var distance2 = 80;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ballRed', 'assets/demoscene/ball.png');
this.load.image('ballBlue', 'assets/demoscene/blue_ball.png');
this.load.image('ballSmall', 'assets/demoscene/ball-tlb.png');
}
function create ()
{
ball1 = this.add.sprite(400, 300, 'ballRed');
ball2 = this.add.sprite(400, 300, 'ballBlue');
ball3 = this.add.sprite(400, 300, 'ballSmall');
}
function update ()
{
// Reset the position so the rotation gets the correct _new_ position
ball2.setPosition(400, 300);
ball3.setPosition(400, 300);
Phaser.Math.RotateAroundDistance(ball2, ball1.x, ball1.y, angle1, distance1);
Phaser.Math.RotateAroundDistance(ball3, ball2.x, ball2.y, angle2, distance2);
angle1 = Phaser.Math.Angle.Wrap(angle1 + 0.02);
angle2 = Phaser.Math.Angle.Wrap(angle2 + 0.03);
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var ball1;
var ball2;
var ball3;
var angle1 = 0;
var distance1 = 200;
var angle2 = 0;
var distance2 = 80;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('ballRed', 'assets/demoscene/ball.png');
this.load.image('ballBlue', 'assets/demoscene/blue_ball.png');
this.load.image('ballSmall', 'assets/demoscene/ball-tlb.png');
}
function create ()
{
ball1 = this.add.sprite(400, 300, 'ballRed');
ball2 = this.add.sprite(400, 300, 'ballBlue');
ball3 = this.add.sprite(400, 300, 'ballSmall');
}
function update ()
{
// Reset the position so the rotation gets the correct _new_ position
ball2.setPosition(400, 300);
ball3.setPosition(400, 300);
Phaser.Math.RotateAroundDistance(ball2, ball1.x, ball1.y, angle1, distance1);
Phaser.Math.RotateAroundDistance(ball3, ball2.x, ball2.y, angle2, distance2);
angle1 = Phaser.Math.Angle.Wrap(angle1 + 0.02);
angle2 = Phaser.Math.Angle.Wrap(angle2 + 0.03);
}