var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
create: create,
}
};
var game = new Phaser.Game(config);
function create()
{
// If you provide the Text Metrics in the Text Config then you can
// avoid it having to create a canvas, draw to it, then scan the canvas,
// in order to calculate the metrics internally.
var config1 = {
x: 100,
y: 100,
text: 'Phaser III',
style: {
fontSize: '48px',
fontFamily: 'Arial',
color: '#ffffff',
metrics: {
ascent: 45,
descent: 10,
fontSize: 55
}
}
};
var text = this.make.text(config1);
// You can get the metrics from a Text object by doing this:
console.log(text.getTextMetrics());
console.log(text.toJSON());
}
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
create: create,
}
};
var game = new Phaser.Game(config);
function create()
{
// If you provide the Text Metrics in the Text Config then you can
// avoid it having to create a canvas, draw to it, then scan the canvas,
// in order to calculate the metrics internally.
var config1 = {
x: 100,
y: 100,
text: 'Phaser III',
style: {
fontSize: '48px',
fontFamily: 'Arial',
color: '#ffffff',
metrics: {
ascent: 45,
descent: 10,
fontSize: 55
}
}
};
var text = this.make.text(config1);
// You can get the metrics from a Text object by doing this:
console.log(text.getTextMetrics());
console.log(text.toJSON());
}