var config = { type: Phaser.CANVAS, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var image0; var image1; var game = new Phaser.Game(config); var iter = 0; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('image0', 'assets/pics/ra-einstein.png'); this.load.image('image1', 'assets/sprites/mushroom2.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml'); } function create () { image0 = this.add.tileSprite(400, 300, 500, 500, 'image0'); this.add.sprite(400, 300, 'bunny'); image1 = this.add.tileSprite(400, 300, 150, 150, 'image1'); this.add.bitmapText(0, 0, 'desyrel', 'Hello World'); } function update () { image0.tilePositionX = Math.cos(iter) * 400; image0.tilePositionY = Math.sin(iter) * 400; image1.tilePositionX = Math.cos(-iter) * 400; image1.tilePositionY = Math.sin(-iter) * 400; iter += 0.01; }
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var config = { type: Phaser.CANVAS, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var image0; var image1; var game = new Phaser.Game(config); var iter = 0; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('image0', 'assets/pics/ra-einstein.png'); this.load.image('image1', 'assets/sprites/mushroom2.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.bitmapFont('desyrel', 'assets/fonts/bitmap/desyrel.png', 'assets/fonts/bitmap/desyrel.xml'); } function create () { image0 = this.add.tileSprite(400, 300, 500, 500, 'image0'); this.add.sprite(400, 300, 'bunny'); image1 = this.add.tileSprite(400, 300, 150, 150, 'image1'); this.add.bitmapText(0, 0, 'desyrel', 'Hello World'); } function update () { image0.tilePositionX = Math.cos(iter) * 400; image0.tilePositionY = Math.sin(iter) * 400; image1.tilePositionX = Math.cos(-iter) * 400; image1.tilePositionY = Math.sin(-iter) * 400; iter += 0.01; }