var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa } }); var rect = new Phaser.Geom.Rectangle(250, 200, 300, 200); var pointerRect = new Phaser.Geom.Rectangle(450, 350, 150, 100); this.input.on('pointermove', function (pointer) { Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y); redraw(); }); redraw(); function redraw() { graphics.clear(); graphics.strokeRectShape(rect); graphics.strokeRectShape(pointerRect); var intersection = Phaser.Geom.Intersects.GetRectangleIntersection(rect, pointerRect); graphics.lineStyle(2, 0xaa0000); graphics.strokeRectShape(intersection); } }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa } }); var rect = new Phaser.Geom.Rectangle(250, 200, 300, 200); var pointerRect = new Phaser.Geom.Rectangle(450, 350, 150, 100); this.input.on('pointermove', function (pointer) { Phaser.Geom.Rectangle.CenterOn(pointerRect, pointer.x, pointer.y); redraw(); }); redraw(); function redraw() { graphics.clear(); graphics.strokeRectShape(rect); graphics.strokeRectShape(pointerRect); var intersection = Phaser.Geom.Intersects.GetRectangleIntersection(rect, pointerRect); graphics.lineStyle(2, 0xaa0000); graphics.strokeRectShape(intersection); } }