var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var triangle; var rectangle; var graphics; function create () { graphics = this.add.graphics(); triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140); rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200); graphics.lineStyle(2, 0x00ff00); graphics.strokeRectShape(rectangle); graphics.lineStyle(2, 0xffff00); graphics.strokeTriangleShape(triangle); this.input.on('pointermove', function (pointer) { Phaser.Geom.Triangle.CenterOn(triangle, pointer.x, pointer.y); }); } function update () { Phaser.Geom.Triangle.Rotate(triangle, 0.02); graphics.clear(); graphics.lineStyle(2, 0x00ff00); graphics.strokeRectShape(rectangle); if (Phaser.Geom.Intersects.RectangleToTriangle(rectangle, triangle)) { graphics.lineStyle(2, 0xff0000); } else { graphics.lineStyle(2, 0xffff00); } graphics.strokeTriangleShape(triangle); }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var triangle; var rectangle; var graphics; function create () { graphics = this.add.graphics(); triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 320, 140); rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200); graphics.lineStyle(2, 0x00ff00); graphics.strokeRectShape(rectangle); graphics.lineStyle(2, 0xffff00); graphics.strokeTriangleShape(triangle); this.input.on('pointermove', function (pointer) { Phaser.Geom.Triangle.CenterOn(triangle, pointer.x, pointer.y); }); } function update () { Phaser.Geom.Triangle.Rotate(triangle, 0.02); graphics.clear(); graphics.lineStyle(2, 0x00ff00); graphics.strokeRectShape(rectangle); if (Phaser.Geom.Intersects.RectangleToTriangle(rectangle, triangle)) { graphics.lineStyle(2, 0xff0000); } else { graphics.lineStyle(2, 0xffff00); } graphics.strokeTriangleShape(triangle); }