var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var triangle; var circle; var graphics; function create () { graphics = this.add.graphics(); triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200); circle = new Phaser.Geom.Circle(300, 400, 60); graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); graphics.lineStyle(2, 0xffff00); graphics.strokeCircleShape(circle); this.input.on('pointermove', function (pointer) { circle.x = pointer.x; circle.y = pointer.y; }); } function update () { Phaser.Geom.Triangle.Rotate(triangle, 0.02); graphics.clear(); graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); if (Phaser.Geom.Intersects.TriangleToCircle(triangle, circle)) { graphics.lineStyle(2, 0xff0000); } else { graphics.lineStyle(2, 0xffff00); } graphics.strokeCircleShape(circle); }
Scan to open on your mobile device
var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var triangle; var circle; var graphics; function create () { graphics = this.add.graphics(); triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200); circle = new Phaser.Geom.Circle(300, 400, 60); graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); graphics.lineStyle(2, 0xffff00); graphics.strokeCircleShape(circle); this.input.on('pointermove', function (pointer) { circle.x = pointer.x; circle.y = pointer.y; }); } function update () { Phaser.Geom.Triangle.Rotate(triangle, 0.02); graphics.clear(); graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); if (Phaser.Geom.Intersects.TriangleToCircle(triangle, circle)) { graphics.lineStyle(2, 0xff0000); } else { graphics.lineStyle(2, 0xffff00); } graphics.strokeCircleShape(circle); }