var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var line; var triangle; var graphics; function create () { graphics = this.add.graphics(); triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200); line = new Phaser.Geom.Line(260, 200, 450, 450); graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); graphics.lineStyle(2, 0xffff00); graphics.strokeLineShape(line); this.input.on('pointermove', function (pointer) { line.x2 = pointer.x; line.y2 = pointer.y; }); } function update () { Phaser.Geom.Triangle.Rotate(triangle, 0.02); graphics.clear(); graphics.fillStyle(0xffffff); graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); if (Phaser.Geom.Intersects.TriangleToLine(triangle, line)) { graphics.lineStyle(2, 0xff0000); } else { graphics.lineStyle(2, 0xffff00); } graphics.strokeLineShape(line); }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var line; var triangle; var graphics; function create () { graphics = this.add.graphics(); triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 200, 200); line = new Phaser.Geom.Line(260, 200, 450, 450); graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); graphics.lineStyle(2, 0xffff00); graphics.strokeLineShape(line); this.input.on('pointermove', function (pointer) { line.x2 = pointer.x; line.y2 = pointer.y; }); } function update () { Phaser.Geom.Triangle.Rotate(triangle, 0.02); graphics.clear(); graphics.fillStyle(0xffffff); graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); if (Phaser.Geom.Intersects.TriangleToLine(triangle, line)) { graphics.lineStyle(2, 0xff0000); } else { graphics.lineStyle(2, 0xffff00); } graphics.strokeLineShape(line); }