var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa } });
var ellipses = [];
for(var x = 0; x < 8; x++)
{
for(var y = 0; y < 6; y++)
{
var width = Phaser.Math.Between(4, 5) * 20;
var height = Phaser.Math.Between(4, 5) * 20;
ellipses.push(new Phaser.Geom.Ellipse(50 + x * 100, 50 + y * 100, width, height));
}
}
var mouseEllipse = new Phaser.Geom.Ellipse(-50, -50, 100, 80);
this.input.on('pointermove', function (pointer) {
// round position to (100 * n + 50) pixels
var x = Math.floor(pointer.x / 100) * 100 + 50;
var y = Math.floor(pointer.y / 100) * 100 + 50;
mouseEllipse.setPosition(x, y);
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
var strokeRed = false;
for(var i = 0; i < ellipses.length; i++)
{
graphics.fillEllipseShape(ellipses[i]);
strokeRed = strokeRed || Phaser.Geom.Ellipse.Equals(mouseEllipse, ellipses[i]);
}
if(strokeRed)
{
graphics.lineStyle(5, 0xaa0000);
}
else
{
graphics.lineStyle(5, 0x0000aa);
}
graphics.strokeEllipseShape(mouseEllipse);
}
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ fillStyle: { color: 0x00aaaa } });
var ellipses = [];
for(var x = 0; x < 8; x++)
{
for(var y = 0; y < 6; y++)
{
var width = Phaser.Math.Between(4, 5) * 20;
var height = Phaser.Math.Between(4, 5) * 20;
ellipses.push(new Phaser.Geom.Ellipse(50 + x * 100, 50 + y * 100, width, height));
}
}
var mouseEllipse = new Phaser.Geom.Ellipse(-50, -50, 100, 80);
this.input.on('pointermove', function (pointer) {
// round position to (100 * n + 50) pixels
var x = Math.floor(pointer.x / 100) * 100 + 50;
var y = Math.floor(pointer.y / 100) * 100 + 50;
mouseEllipse.setPosition(x, y);
redraw();
});
redraw();
function redraw ()
{
graphics.clear();
var strokeRed = false;
for(var i = 0; i < ellipses.length; i++)
{
graphics.fillEllipseShape(ellipses[i]);
strokeRed = strokeRed || Phaser.Geom.Ellipse.Equals(mouseEllipse, ellipses[i]);
}
if(strokeRed)
{
graphics.lineStyle(5, 0xaa0000);
}
else
{
graphics.lineStyle(5, 0x0000aa);
}
graphics.strokeEllipseShape(mouseEllipse);
}
}