var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var graphics; var ellipse; var point; var a = 0; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }}); ellipse = new Phaser.Geom.Ellipse(400, 300, 600, 300); point = new Phaser.Geom.Rectangle(0, 0, 16, 16); } function update () { a += 0.005; if (a > 1) { a = 0; } ellipse.getPoint(a, point); graphics.clear(); graphics.lineStyle(2, 0x00ff00); graphics.strokeEllipseShape(ellipse, 64); graphics.fillStyle(0xff00ff); graphics.fillRect(point.x - 8, point.y - 8, point.width, point.height); }
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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var graphics; var ellipse; var point; var a = 0; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }}); ellipse = new Phaser.Geom.Ellipse(400, 300, 600, 300); point = new Phaser.Geom.Rectangle(0, 0, 16, 16); } function update () { a += 0.005; if (a > 1) { a = 0; } ellipse.getPoint(a, point); graphics.clear(); graphics.lineStyle(2, 0x00ff00); graphics.strokeEllipseShape(ellipse, 64); graphics.fillStyle(0xff00ff); graphics.fillRect(point.x - 8, point.y - 8, point.width, point.height); }