var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var graphics;
var ellipse;
var point;
var a = 0;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
ellipse = new Phaser.Geom.Ellipse(400, 300, 600, 300);
point = new Phaser.Geom.Rectangle(0, 0, 16, 16);
}
function update ()
{
a += 0.005;
if (a > 1)
{
a = 0;
}
ellipse.getPoint(a, point);
graphics.clear();
graphics.lineStyle(2, 0x00ff00);
graphics.strokeEllipseShape(ellipse, 64);
graphics.fillStyle(0xff00ff);
graphics.fillRect(point.x - 8, point.y - 8, point.width, point.height);
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var graphics;
var ellipse;
var point;
var a = 0;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff0000 }});
ellipse = new Phaser.Geom.Ellipse(400, 300, 600, 300);
point = new Phaser.Geom.Rectangle(0, 0, 16, 16);
}
function update ()
{
a += 0.005;
if (a > 1)
{
a = 0;
}
ellipse.getPoint(a, point);
graphics.clear();
graphics.lineStyle(2, 0x00ff00);
graphics.strokeEllipseShape(ellipse, 64);
graphics.fillStyle(0xff00ff);
graphics.fillRect(point.x - 8, point.y - 8, point.width, point.height);
}