var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } });
var line = new Phaser.Geom.Line(380, 300, 420, 300);
var length = 40;
for(var i = 0; i < 30; i++)
{
graphics.strokeLineShape(line);
var normalAngle = Phaser.Geom.Line.NormalAngle(line);
Phaser.Geom.Line.SetToAngle(line, line.x2, line.y2, normalAngle, length);
length += 20;
}
}
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 4, color: 0xaa00aa } });
var line = new Phaser.Geom.Line(380, 300, 420, 300);
var length = 40;
for(var i = 0; i < 30; i++)
{
graphics.strokeLineShape(line);
var normalAngle = Phaser.Geom.Line.NormalAngle(line);
Phaser.Geom.Line.SetToAngle(line, line.x2, line.y2, normalAngle, length);
length += 20;
}
}