class Example extends Phaser.Scene { constructor () { super(); this.moveCam = false; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/pics/uv-grid-diag.png'); this.load.image('block', 'assets/sprites/block.png'); } create () { // Set the camera and physics bounds to be the size of 4x4 bg images this.cameras.main.setBounds(-1024, -1024, 1024 * 2, 1024 * 2); this.physics.world.setBounds(-1024, -1024, 1024 * 2, 1024 * 2); this.add.image(-1024, -1024, 'bg').setOrigin(0); this.add.image(0, -1024, 'bg').setOrigin(0); this.add.image(-1024, 0, 'bg').setOrigin(0); this.add.image(0, 0, 'bg').setOrigin(0); this.cursors = this.input.keyboard.createCursorKeys(); this.player = this.physics.add.image(0, 0, 'block'); this.player.setCollideWorldBounds(true); this.cameras.main.startFollow(this.player, true); // this.cameras.main.setDeadzone(400, 200); // this.cameras.main.setZoom(0.5); if (this.cameras.main.deadzone) { const graphics = this.add.graphics().setScrollFactor(0); graphics.lineStyle(2, 0x00ff00, 1); graphics.strokeRect(200, 200, this.cameras.main.deadzone.width, this.cameras.main.deadzone.height); } this.text = this.add.text(32, 32).setScrollFactor(0).setFontSize(32).setColor('#ffffff'); } update () { var cam = this.cameras.main; if (cam.deadzone) { this.text.setText([ 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y, 'deadzone left: ' + cam.deadzone.left, 'deadzone right: ' + cam.deadzone.right, 'deadzone top: ' + cam.deadzone.top, 'deadzone bottom: ' + cam.deadzone.bottom ]); } else { this.text.setText([ 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y ]); } this.player.setVelocity(0); if (this.cursors.left.isDown) { this.player.setVelocityX(-300); } else if (this.cursors.right.isDown) { this.player.setVelocityX(300); } if (this.cursors.up.isDown) { this.player.setVelocityY(-300); } else if (this.cursors.down.isDown) { this.player.setVelocityY(300); } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', }, scene: [ Example ] }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { constructor () { super(); this.moveCam = false; } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bg', 'assets/pics/uv-grid-diag.png'); this.load.image('block', 'assets/sprites/block.png'); } create () { // Set the camera and physics bounds to be the size of 4x4 bg images this.cameras.main.setBounds(-1024, -1024, 1024 * 2, 1024 * 2); this.physics.world.setBounds(-1024, -1024, 1024 * 2, 1024 * 2); this.add.image(-1024, -1024, 'bg').setOrigin(0); this.add.image(0, -1024, 'bg').setOrigin(0); this.add.image(-1024, 0, 'bg').setOrigin(0); this.add.image(0, 0, 'bg').setOrigin(0); this.cursors = this.input.keyboard.createCursorKeys(); this.player = this.physics.add.image(0, 0, 'block'); this.player.setCollideWorldBounds(true); this.cameras.main.startFollow(this.player, true); // this.cameras.main.setDeadzone(400, 200); // this.cameras.main.setZoom(0.5); if (this.cameras.main.deadzone) { const graphics = this.add.graphics().setScrollFactor(0); graphics.lineStyle(2, 0x00ff00, 1); graphics.strokeRect(200, 200, this.cameras.main.deadzone.width, this.cameras.main.deadzone.height); } this.text = this.add.text(32, 32).setScrollFactor(0).setFontSize(32).setColor('#ffffff'); } update () { var cam = this.cameras.main; if (cam.deadzone) { this.text.setText([ 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y, 'deadzone left: ' + cam.deadzone.left, 'deadzone right: ' + cam.deadzone.right, 'deadzone top: ' + cam.deadzone.top, 'deadzone bottom: ' + cam.deadzone.bottom ]); } else { this.text.setText([ 'ScrollX: ' + cam.scrollX, 'ScrollY: ' + cam.scrollY, 'MidX: ' + cam.midPoint.x, 'MidY: ' + cam.midPoint.y ]); } this.player.setVelocity(0); if (this.cursors.left.isDown) { this.player.setVelocityX(-300); } else if (this.cursors.right.isDown) { this.player.setVelocityX(300); } if (this.cursors.up.isDown) { this.player.setVelocityY(-300); } else if (this.cursors.down.isDown) { this.player.setVelocityY(300); } } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', }, scene: [ Example ] }; const game = new Phaser.Game(config);