class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bg', 'assets/pics/the-end-by-iloe-and-made.jpg');
this.load.image('ship', 'assets/sprites/x2kship.png');
}
create ()
{
// Set the camera and physics bounds to be the size of 4x4 bg images
this.cameras.main.setBounds(0, 0, 1920 * 2, 1080 * 2);
this.physics.world.setBounds(0, 0, 1920 * 2, 1080 * 2);
// Mash 4 images together to create our background
this.add.image(0, 0, 'bg').setOrigin(0);
this.add.image(1920, 0, 'bg').setOrigin(0).setFlipX(true);
this.add.image(0, 1080, 'bg').setOrigin(0).setFlipY(true);
this.add.image(1920, 1080, 'bg').setOrigin(0).setFlipX(true).setFlipY(true);
this.cursors = this.input.keyboard.createCursorKeys();
this.player = this.physics.add.image(400, 300, 'ship');
this.player.setCollideWorldBounds(true);
this.cameras.main.startFollow(this.player);
this.cameras.main.followOffset.set(-300, 0);
}
update ()
{
this.player.setVelocity(0);
if (this.cursors.left.isDown)
{
this.player.setVelocityX(-500);
this.player.setFlipX(true);
this.cameras.main.followOffset.x = 300;
}
else if (this.cursors.right.isDown)
{
this.player.setVelocityX(500);
this.player.setFlipX(false);
this.cameras.main.followOffset.x = -300;
}
if (this.cursors.up.isDown)
{
this.player.setVelocityY(-500);
}
else if (this.cursors.down.isDown)
{
this.player.setVelocityY(500);
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
physics: {
default: 'arcade',
},
scene: [ Example ]
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('bg', 'assets/pics/the-end-by-iloe-and-made.jpg');
this.load.image('ship', 'assets/sprites/x2kship.png');
}
create ()
{
// Set the camera and physics bounds to be the size of 4x4 bg images
this.cameras.main.setBounds(0, 0, 1920 * 2, 1080 * 2);
this.physics.world.setBounds(0, 0, 1920 * 2, 1080 * 2);
// Mash 4 images together to create our background
this.add.image(0, 0, 'bg').setOrigin(0);
this.add.image(1920, 0, 'bg').setOrigin(0).setFlipX(true);
this.add.image(0, 1080, 'bg').setOrigin(0).setFlipY(true);
this.add.image(1920, 1080, 'bg').setOrigin(0).setFlipX(true).setFlipY(true);
this.cursors = this.input.keyboard.createCursorKeys();
this.player = this.physics.add.image(400, 300, 'ship');
this.player.setCollideWorldBounds(true);
this.cameras.main.startFollow(this.player);
this.cameras.main.followOffset.set(-300, 0);
}
update ()
{
this.player.setVelocity(0);
if (this.cursors.left.isDown)
{
this.player.setVelocityX(-500);
this.player.setFlipX(true);
this.cameras.main.followOffset.x = 300;
}
else if (this.cursors.right.isDown)
{
this.player.setVelocityX(500);
this.player.setFlipX(false);
this.cameras.main.followOffset.x = -300;
}
if (this.cursors.up.isDown)
{
this.player.setVelocityY(-500);
}
else if (this.cursors.down.isDown)
{
this.player.setVelocityY(500);
}
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
physics: {
default: 'arcade',
},
scene: [ Example ]
};
const game = new Phaser.Game(config);