var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: { create: create, update: update } }; var gui; var graphics; var bounds; var rect1; var rect2; var circle1; var circle2; var triangle1; var px; var py; var hitShape = null; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics(); bounds = new Phaser.Geom.Rectangle(0, 0, 1600, 1200); rect1 = new Phaser.Geom.Rectangle(200, 200, 600, 100); rect2 = new Phaser.Geom.Rectangle(1010, 800, 60, 300); circle1 = new Phaser.Geom.Circle(1200, 200, 160); circle2 = new Phaser.Geom.Circle(400, 900, 80); triangle1 = new Phaser.Geom.Triangle.BuildEquilateral(800, 500, 200); drawScene(); this.input.on('pointermove', function (pointer) { var p = this.cameras.main.getWorldPoint(pointer.x, pointer.y); px = p.x; py = p.y; hitShape = null; if (rect1.contains(px, py)) { hitShape = rect1; } else if (rect2.contains(px, py)) { hitShape = rect2; } else if (circle1.contains(px, py)) { hitShape = circle1; } else if (circle2.contains(px, py)) { hitShape = circle2; } else if (triangle1.contains(px, py)) { hitShape = triangle1; } drawScene(); }, this); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; controls = (Phaser.Cameras.Controls.Smoothed) ? new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig) : new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.input.keyboard.on('keydown_Z', function (event) { this.cameras.main.rotation += 0.01; }, this); this.input.keyboard.on('keydown_X', function (event) { this.cameras.main.rotation -= 0.01; }, this); var cam = this.cameras.main; gui = new dat.GUI(); var p1 = gui.addFolder('Pointer'); p1.add(this.input, 'x').listen(); p1.add(this.input, 'y').listen(); p1.open(); var help = { line1: 'Cursors to move', line2: 'Q & E to zoom', line3: 'Z & X to rotate', } var f1 = gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen(); f1.add(help, 'line1'); f1.add(help, 'line2'); f1.add(help, 'line3'); f1.open(); } function update (time, delta) { controls.update(delta); } function drawScene () { graphics.clear(); // camera marker graphics.lineStyle(1, 0x00ff00); graphics.strokeRectShape(bounds); graphics.lineBetween(0, 0, 1600, 1200); graphics.lineBetween(1600, 0, 0, 1200); // shapes if (hitShape === rect1) { graphics.fillStyle(0xff0000); graphics.fillRectShape(rect1); } else { graphics.fillStyle(0xffff00); graphics.fillRectShape(rect1); } if (hitShape === rect2) { graphics.fillStyle(0xff0000); graphics.fillRectShape(rect2); } else { graphics.fillStyle(0xffff00); graphics.fillRectShape(rect2); } if (hitShape === circle1) { graphics.fillStyle(0xff0000); graphics.fillCircleShape(circle1); } else { graphics.fillStyle(0xffff00); graphics.fillCircleShape(circle1); } if (hitShape === circle2) { graphics.fillStyle(0xff0000); graphics.fillCircleShape(circle2); } else { graphics.fillStyle(0xffff00); graphics.fillCircleShape(circle2); } if (hitShape === triangle1) { graphics.fillStyle(0xff0000); graphics.fillTriangleShape(triangle1); } else { graphics.fillStyle(0xffff00); graphics.fillTriangleShape(triangle1); } }
Scan to open on your mobile device
var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000000', scene: { create: create, update: update } }; var gui; var graphics; var bounds; var rect1; var rect2; var circle1; var circle2; var triangle1; var px; var py; var hitShape = null; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics(); bounds = new Phaser.Geom.Rectangle(0, 0, 1600, 1200); rect1 = new Phaser.Geom.Rectangle(200, 200, 600, 100); rect2 = new Phaser.Geom.Rectangle(1010, 800, 60, 300); circle1 = new Phaser.Geom.Circle(1200, 200, 160); circle2 = new Phaser.Geom.Circle(400, 900, 80); triangle1 = new Phaser.Geom.Triangle.BuildEquilateral(800, 500, 200); drawScene(); this.input.on('pointermove', function (pointer) { var p = this.cameras.main.getWorldPoint(pointer.x, pointer.y); px = p.x; py = p.y; hitShape = null; if (rect1.contains(px, py)) { hitShape = rect1; } else if (rect2.contains(px, py)) { hitShape = rect2; } else if (circle1.contains(px, py)) { hitShape = circle1; } else if (circle2.contains(px, py)) { hitShape = circle2; } else if (triangle1.contains(px, py)) { hitShape = triangle1; } drawScene(); }, this); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.06, drag: 0.0005, maxSpeed: 1.0 }; controls = (Phaser.Cameras.Controls.Smoothed) ? new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig) : new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); this.input.keyboard.on('keydown_Z', function (event) { this.cameras.main.rotation += 0.01; }, this); this.input.keyboard.on('keydown_X', function (event) { this.cameras.main.rotation -= 0.01; }, this); var cam = this.cameras.main; gui = new dat.GUI(); var p1 = gui.addFolder('Pointer'); p1.add(this.input, 'x').listen(); p1.add(this.input, 'y').listen(); p1.open(); var help = { line1: 'Cursors to move', line2: 'Q & E to zoom', line3: 'Z & X to rotate', } var f1 = gui.addFolder('Camera'); f1.add(cam, 'x').listen(); f1.add(cam, 'y').listen(); f1.add(cam, 'scrollX').listen(); f1.add(cam, 'scrollY').listen(); f1.add(cam, 'rotation').min(0).step(0.01).listen(); f1.add(cam, 'zoom', 0.1, 2).step(0.1).listen(); f1.add(help, 'line1'); f1.add(help, 'line2'); f1.add(help, 'line3'); f1.open(); } function update (time, delta) { controls.update(delta); } function drawScene () { graphics.clear(); // camera marker graphics.lineStyle(1, 0x00ff00); graphics.strokeRectShape(bounds); graphics.lineBetween(0, 0, 1600, 1200); graphics.lineBetween(1600, 0, 0, 1200); // shapes if (hitShape === rect1) { graphics.fillStyle(0xff0000); graphics.fillRectShape(rect1); } else { graphics.fillStyle(0xffff00); graphics.fillRectShape(rect1); } if (hitShape === rect2) { graphics.fillStyle(0xff0000); graphics.fillRectShape(rect2); } else { graphics.fillStyle(0xffff00); graphics.fillRectShape(rect2); } if (hitShape === circle1) { graphics.fillStyle(0xff0000); graphics.fillCircleShape(circle1); } else { graphics.fillStyle(0xffff00); graphics.fillCircleShape(circle1); } if (hitShape === circle2) { graphics.fillStyle(0xff0000); graphics.fillCircleShape(circle2); } else { graphics.fillStyle(0xffff00); graphics.fillCircleShape(circle2); } if (hitShape === triangle1) { graphics.fillStyle(0xff0000); graphics.fillTriangleShape(triangle1); } else { graphics.fillStyle(0xffff00); graphics.fillTriangleShape(triangle1); } }