// #module import HueRotatePostFX from './assets/pipelines/HueRotatePostFX.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(128, 256, 'einstein'); let cam = this.cameras.main; // With shader cam.setSize(256, 512); cam.setPostPipeline(HueRotatePostFX); // No shader cam = this.cameras.add(256, 0, 256, 512); // With shader cam = this.cameras.add(512, 0, 256, 512); cam.setPostPipeline(HueRotatePostFX); // No shader cam = this.cameras.add(768, 0, 256, 512); } update() { this.image.rotation += 0.01; } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 512, scene: [ Example ], pipeline: { HueRotatePostFX } }; const game = new Phaser.Game(config);
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// #module import HueRotatePostFX from './assets/pipelines/HueRotatePostFX.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('einstein', 'assets/pics/ra-einstein.png'); } create () { this.image = this.add.image(128, 256, 'einstein'); let cam = this.cameras.main; // With shader cam.setSize(256, 512); cam.setPostPipeline(HueRotatePostFX); // No shader cam = this.cameras.add(256, 0, 256, 512); // With shader cam = this.cameras.add(512, 0, 256, 512); cam.setPostPipeline(HueRotatePostFX); // No shader cam = this.cameras.add(768, 0, 256, 512); } update() { this.image.rotation += 0.01; } } const config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 1024, height: 512, scene: [ Example ], pipeline: { HueRotatePostFX } }; const game = new Phaser.Game(config);