var Boot = new Phaser.Class({ Extends: Phaser.Scene, initialize: function Boot () { Phaser.Scene.call(this, { key: 'boot', active: true }); }, preload: function () { this.load.image('atari1', 'assets/sprites/atari400.png'); this.load.image('atari2', 'assets/sprites/atari1200xl.png'); }, create: function () { this.scene.start('sceneA'); this.scene.launch('sceneB'); } }); var SceneA = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneA () { Phaser.Scene.call(this, { key: 'sceneA' }); }, create: function () { var image = this.add.sprite(200, 300, 'atari1').setInteractive(); this.input.setDraggable(image); image.on('dragstart', function (pointer) { this.setTint(0xff0000); }); image.on('drag', function (pointer, dragX, dragY) { this.x = dragX; this.y = dragY; }); image.on('dragend', function (pointer) { this.clearTint(); }); } }); var SceneB = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneB () { Phaser.Scene.call(this, { key: 'sceneB' }); }, create: function () { var image = this.add.sprite(600, 300, 'atari2').setInteractive(); this.input.setDraggable(image); image.on('dragstart', function (pointer) { this.setTint(0xff0000); }); image.on('drag', function (pointer, dragX, dragY) { this.x = dragX; this.y = dragY; }); image.on('dragend', function (pointer) { this.clearTint(); }); } }); var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: [ Boot, SceneA, SceneB ] }; var game = new Phaser.Game(config);
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var Boot = new Phaser.Class({ Extends: Phaser.Scene, initialize: function Boot () { Phaser.Scene.call(this, { key: 'boot', active: true }); }, preload: function () { this.load.image('atari1', 'assets/sprites/atari400.png'); this.load.image('atari2', 'assets/sprites/atari1200xl.png'); }, create: function () { this.scene.start('sceneA'); this.scene.launch('sceneB'); } }); var SceneA = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneA () { Phaser.Scene.call(this, { key: 'sceneA' }); }, create: function () { var image = this.add.sprite(200, 300, 'atari1').setInteractive(); this.input.setDraggable(image); image.on('dragstart', function (pointer) { this.setTint(0xff0000); }); image.on('drag', function (pointer, dragX, dragY) { this.x = dragX; this.y = dragY; }); image.on('dragend', function (pointer) { this.clearTint(); }); } }); var SceneB = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneB () { Phaser.Scene.call(this, { key: 'sceneB' }); }, create: function () { var image = this.add.sprite(600, 300, 'atari2').setInteractive(); this.input.setDraggable(image); image.on('dragstart', function (pointer) { this.setTint(0xff0000); }); image.on('drag', function (pointer, dragX, dragY) { this.x = dragX; this.y = dragY; }); image.on('dragend', function (pointer) { this.clearTint(); }); } }); var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: [ Boot, SceneA, SceneB ] }; var game = new Phaser.Game(config);