var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
function create ()
{
var image1 = this.add.sprite(200, 300, 'eye').setInteractive();
var image2 = this.add.sprite(400, 300, 'eye').setInteractive();
var image3 = this.add.sprite(600, 300, 'eye').setInteractive();
this.input.setDraggable([ image1, image2, image3 ]);
image1.setScrollFactor(1);
image2.setScrollFactor(0.7);
image3.setScrollFactor(0.5);
this.input.on('gameobjectover', function (pointer, gameObject) {
gameObject.setTint(0x00ff00);
});
this.input.on('gameobjectout', function (pointer, gameObject) {
gameObject.clearTint();
});
this.input.on('dragstart', function (pointer, gameObject) {
gameObject.setTint(0xff0000);
});
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
this.input.on('dragend', function (pointer, gameObject) {
gameObject.clearTint();
});
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
function create ()
{
var image1 = this.add.sprite(200, 300, 'eye').setInteractive();
var image2 = this.add.sprite(400, 300, 'eye').setInteractive();
var image3 = this.add.sprite(600, 300, 'eye').setInteractive();
this.input.setDraggable([ image1, image2, image3 ]);
image1.setScrollFactor(1);
image2.setScrollFactor(0.7);
image3.setScrollFactor(0.5);
this.input.on('gameobjectover', function (pointer, gameObject) {
gameObject.setTint(0x00ff00);
});
this.input.on('gameobjectout', function (pointer, gameObject) {
gameObject.clearTint();
});
this.input.on('dragstart', function (pointer, gameObject) {
gameObject.setTint(0xff0000);
});
this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
gameObject.x = dragX;
gameObject.y = dragY;
});
this.input.on('dragend', function (pointer, gameObject) {
gameObject.clearTint();
});
}