var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('aliens', 'assets/sprites/bsquadron-enemies.png', { frameWidth: 192, frameHeight: 160 }); } function create () { var graphics = this.add.graphics(); graphics.fillStyle(0xffff00, 1); graphics.slice(400, 300, 200, Phaser.Math.DegToRad(340), Phaser.Math.DegToRad(20), true); graphics.fillPath(); graphics.setInteractive(new Phaser.Geom.Circle(400, 300, 200), Phaser.Geom.Circle.Contains); graphics.on('pointerover', function () { graphics.clear(); graphics.fillStyle(0xff0000, 1); graphics.slice(400, 300, 200, Phaser.Math.DegToRad(340), Phaser.Math.DegToRad(20), true); graphics.fillPath(); }); graphics.on('pointerout', function () { graphics.clear(); graphics.fillStyle(0xffff00, 1); graphics.slice(400, 300, 200, Phaser.Math.DegToRad(340), Phaser.Math.DegToRad(20), true); graphics.fillPath(); }); }
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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.spritesheet('aliens', 'assets/sprites/bsquadron-enemies.png', { frameWidth: 192, frameHeight: 160 }); } function create () { var graphics = this.add.graphics(); graphics.fillStyle(0xffff00, 1); graphics.slice(400, 300, 200, Phaser.Math.DegToRad(340), Phaser.Math.DegToRad(20), true); graphics.fillPath(); graphics.setInteractive(new Phaser.Geom.Circle(400, 300, 200), Phaser.Geom.Circle.Contains); graphics.on('pointerover', function () { graphics.clear(); graphics.fillStyle(0xff0000, 1); graphics.slice(400, 300, 200, Phaser.Math.DegToRad(340), Phaser.Math.DegToRad(20), true); graphics.fillPath(); }); graphics.on('pointerout', function () { graphics.clear(); graphics.fillStyle(0xffff00, 1); graphics.slice(400, 300, 200, Phaser.Math.DegToRad(340), Phaser.Math.DegToRad(20), true); graphics.fillPath(); }); }