Multiple Down

var config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create,
        extend: {
            createCards: createCards,
            createCards2: createCards2
        }
    }
};

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
}

function create ()
{
    this.createCards2();

    this.input.on('pointerdown', function (pointer) {

        console.log(this.game.getFrame(), 'pd', pointer.x, pointer.y);

        this.add.rectangle(pointer.x - 4, pointer.y - 4, 8, 8, 0xff00ff);

    }, this);

    this.input.on('pointerup', function (pointer) {

        this.add.rectangle(pointer.x - 4, pointer.y - 4, 8, 8, 0x00ff00);

    }, this);

    this.input.on('gameobjectdown', function (pointer, gameObject) {

        if (gameObject.alpha === 1)
        {
            this.tweens.add({
                targets: gameObject,
                alpha: 0,
                scaleX: 0,
                scaleY: 0
            });

            gameObject.disableInteractive();
        }

    }, this);

    this.input.on('gameobjectup', function (pointer, gameObject) {

        if (gameObject.alpha === 1)
        {
            this.tweens.add({
                targets: gameObject,
                alpha: 0,
                scaleX: 0,
                scaleY: 0
            });

            gameObject.disableInteractive();
        }

    }, this);
}

//  Creates 64 random card sprites on the screen and sets them all to be interactive
function createCards ()
{
    var frames = this.textures.get('cards').getFrameNames();

    for (var i = 0; i < 64; i++)
    {
        var x = Phaser.Math.Between(0, 800);
        var y = Phaser.Math.Between(0, 600);
        var s = Phaser.Math.FloatBetween(0.5, 1);

        this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setScale(s).setInteractive();
    }
}

function createCards2 ()
{
    var frames = this.textures.get('cards').getFrameNames();

    for (var y = 0; y < 8; y++)
    {
        for (var x = 0; x < 15; x++)
        {
            this.add.image(x * 56, y * 75, 'cards', Phaser.Math.RND.pick(frames)).setScale(0.4).setOrigin(0).setInteractive();
        }
    }
}