var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } function create () { this.add.sprite(300, 200, 'eye').setInteractive(); this.add.sprite(400, 300, 'eye').setInteractive(); this.add.sprite(500, 400, 'eye').setInteractive(); // Events this.input.on('pointerover', function (event, gameObjects) { gameObjects[0].setTint(0xff0000); }); this.input.on('pointerout', function (event, gameObjects) { gameObjects[0].clearTint(); }); }
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var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } function create () { this.add.sprite(300, 200, 'eye').setInteractive(); this.add.sprite(400, 300, 'eye').setInteractive(); this.add.sprite(500, 400, 'eye').setInteractive(); // Events this.input.on('pointerover', function (event, gameObjects) { gameObjects[0].setTint(0xff0000); }); this.input.on('pointerout', function (event, gameObjects) { gameObjects[0].clearTint(); }); }