var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } function create () { for (var i = 0; i < 14; i++) { this.add.sprite(100 + i * 30, 100 + i * 30, 'eye').setInteractive(); } // If you disable topOnly it will fire events for all objects the pointer is over // regardless of their place on the display list this.input.setTopOnly(false); // Events this.input.on('gameobjectdown', function (pointer, gameObject) { gameObject.setTint(0x00ff00); }); this.input.on('gameobjectout', function (pointer, gameObject) { gameObject.clearTint(); }); this.input.on('gameobjectup', function (pointer, gameObject) { gameObject.clearTint(); }); }
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var config = { type: Phaser.WEBGL, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } function create () { for (var i = 0; i < 14; i++) { this.add.sprite(100 + i * 30, 100 + i * 30, 'eye').setInteractive(); } // If you disable topOnly it will fire events for all objects the pointer is over // regardless of their place on the display list this.input.setTopOnly(false); // Events this.input.on('gameobjectdown', function (pointer, gameObject) { gameObject.setTint(0x00ff00); }); this.input.on('gameobjectout', function (pointer, gameObject) { gameObject.clearTint(); }); this.input.on('gameobjectup', function (pointer, gameObject) { gameObject.clearTint(); }); }