var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
function create ()
{
for (var i = 0; i < 14; i++)
{
this.add.sprite(100 + i * 30, 100 + i * 30, 'eye').setInteractive();
}
// If you disable topOnly it will fire events for all objects the pointer is over
// regardless of their place on the display list
this.input.setTopOnly(false);
// Events
this.input.on('gameobjectdown', function (pointer, gameObject) {
gameObject.setTint(0x00ff00);
});
this.input.on('gameobjectout', function (pointer, gameObject) {
gameObject.clearTint();
});
this.input.on('gameobjectup', function (pointer, gameObject) {
gameObject.clearTint();
});
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
}
function create ()
{
for (var i = 0; i < 14; i++)
{
this.add.sprite(100 + i * 30, 100 + i * 30, 'eye').setInteractive();
}
// If you disable topOnly it will fire events for all objects the pointer is over
// regardless of their place on the display list
this.input.setTopOnly(false);
// Events
this.input.on('gameobjectdown', function (pointer, gameObject) {
gameObject.setTint(0x00ff00);
});
this.input.on('gameobjectout', function (pointer, gameObject) {
gameObject.clearTint();
});
this.input.on('gameobjectup', function (pointer, gameObject) {
gameObject.clearTint();
});
}