var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
backgroundColor: '#0072bc',
scene: {
preload: preload,
create: create,
update: update
}
};
var cursors;
var player;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
cursors = this.input.keyboard.createCursorKeys();
player = this.add.image(400, 300, 'block');
}
function update ()
{
// Horizontal movement every 250ms
if (this.input.keyboard.checkDown(cursors.left, 250))
{
player.x -= 32;
}
else if (this.input.keyboard.checkDown(cursors.right, 250))
{
player.x += 32;
}
// Vertical movement every 150ms
if (this.input.keyboard.checkDown(cursors.up, 150))
{
player.y -= 32;
}
else if (this.input.keyboard.checkDown(cursors.down, 150))
{
player.y += 32;
}
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
backgroundColor: '#0072bc',
scene: {
preload: preload,
create: create,
update: update
}
};
var cursors;
var player;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
cursors = this.input.keyboard.createCursorKeys();
player = this.add.image(400, 300, 'block');
}
function update ()
{
// Horizontal movement every 250ms
if (this.input.keyboard.checkDown(cursors.left, 250))
{
player.x -= 32;
}
else if (this.input.keyboard.checkDown(cursors.right, 250))
{
player.x += 32;
}
// Vertical movement every 150ms
if (this.input.keyboard.checkDown(cursors.up, 150))
{
player.y -= 32;
}
else if (this.input.keyboard.checkDown(cursors.down, 150))
{
player.y += 32;
}
}