var config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } function create () { var sprite1 = this.add.sprite(400, 300, 'eye').setInteractive(); var sprite2 = this.add.sprite(450, 350, 'eye').setInteractive(); sprite1.name = 'bob'; sprite2.name = 'ben'; this.input.topOnly = true; this.input.on('gameobjectover', function (pointer, gameObject) { gameObject.setTint(0x00ff00); }); this.input.on('gameobjectout', function (pointer, gameObject) { if (gameObject.input.isDown) { gameObject.setTint(0xff0000); } else { gameObject.clearTint(); } }); this.input.on('gameobjectdown', function (pointer, gameObject) { gameObject.setTint(0xff0000); }); this.input.on('gameobjectup', function (pointer, gameObject) { if (gameObject.input.isOver) { gameObject.setTint(0x00ff00); } else { gameObject.clearTint(); } }); }
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var config = { type: Phaser.WEBGL, parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png'); } function create () { var sprite1 = this.add.sprite(400, 300, 'eye').setInteractive(); var sprite2 = this.add.sprite(450, 350, 'eye').setInteractive(); sprite1.name = 'bob'; sprite2.name = 'ben'; this.input.topOnly = true; this.input.on('gameobjectover', function (pointer, gameObject) { gameObject.setTint(0x00ff00); }); this.input.on('gameobjectout', function (pointer, gameObject) { if (gameObject.input.isDown) { gameObject.setTint(0xff0000); } else { gameObject.clearTint(); } }); this.input.on('gameobjectdown', function (pointer, gameObject) { gameObject.setTint(0xff0000); }); this.input.on('gameobjectup', function (pointer, gameObject) { if (gameObject.input.isOver) { gameObject.setTint(0x00ff00); } else { gameObject.clearTint(); } }); }