var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#efefef', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.setPath('assets/input'); this.load.image([ 'p', 'h', 'a', 's', 'e', 'r' ]); } function create () { this.input.addPointer(6); var p = this.add.image(0, 0, 'p').setInteractive(); var h = this.add.image(0, 0, 'h').setInteractive(); var a = this.add.image(0, 0, 'a').setInteractive(); var s = this.add.image(0, 0, 's').setInteractive(); var e = this.add.image(0, 0, 'e').setInteractive(); var r = this.add.image(0, 0, 'r').setInteractive(); Phaser.Actions.GridAlign([ p, h, a, s, e, r ], { width: 6, cellWidth: 132, cellHeight: 200, x: 68, y: 300 }); var text = this.add.text(10, 10, Phaser.VERSION + ' + v3', { font: '16px Courier', fill: '#000000' }); this.input.on('pointermove', function (pointer) { text.setText(this.input._over[pointer.id].length); }, this); this.input.on('gameobjectover', function (pointer, gameObject) { gameObject.setTintFill(0x00ff00, 0x00ff00, 0xff0000, 0xff0000); }); this.input.on('gameobjectout', function (pointer, gameObject) { gameObject.clearTint(); }); }
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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#efefef', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.setPath('assets/input'); this.load.image([ 'p', 'h', 'a', 's', 'e', 'r' ]); } function create () { this.input.addPointer(6); var p = this.add.image(0, 0, 'p').setInteractive(); var h = this.add.image(0, 0, 'h').setInteractive(); var a = this.add.image(0, 0, 'a').setInteractive(); var s = this.add.image(0, 0, 's').setInteractive(); var e = this.add.image(0, 0, 'e').setInteractive(); var r = this.add.image(0, 0, 'r').setInteractive(); Phaser.Actions.GridAlign([ p, h, a, s, e, r ], { width: 6, cellWidth: 132, cellHeight: 200, x: 68, y: 300 }); var text = this.add.text(10, 10, Phaser.VERSION + ' + v3', { font: '16px Courier', fill: '#000000' }); this.input.on('pointermove', function (pointer) { text.setText(this.input._over[pointer.id].length); }, this); this.input.on('gameobjectover', function (pointer, gameObject) { gameObject.setTintFill(0x00ff00, 0x00ff00, 0xff0000, 0xff0000); }); this.input.on('gameobjectout', function (pointer, gameObject) { gameObject.clearTint(); }); }