var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { create: create, update: update } }; var graphics; var text; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics(); // We need 3 extra pointers, as we only get 1 by default this.input.addPointer(3); text = this.add.text(10, 10, 'Use up to 4 fingers at once', { font: '16px Courier', fill: '#00ff00' }); } function update () { if (this.input.pointer1.isDown || this.input.pointer2.isDown || this.input.pointer3.isDown || this.input.pointer4.isDown) { graphics.clear(); } text.setText([ 'pointer1.isDown: ' + this.input.pointer1.isDown, 'pointer2.isDown: ' + this.input.pointer2.isDown, 'pointer3.isDown: ' + this.input.pointer3.isDown, 'pointer4.isDown: ' + this.input.pointer4.isDown ]); graphics.fillStyle(0xff0000, 1); graphics.fillRect(this.input.pointer1.x, this.input.pointer1.y, 64, 64); graphics.fillStyle(0x00ff00, 1); graphics.fillRect(this.input.pointer2.x, this.input.pointer2.y, 64, 64); graphics.fillStyle(0x0000ff, 1); graphics.fillRect(this.input.pointer3.x, this.input.pointer3.y, 64, 64); graphics.fillStyle(0xff00ff, 1); graphics.fillRect(this.input.pointer4.x, this.input.pointer4.y, 64, 64); }
Scan to open on your mobile device
var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { create: create, update: update } }; var graphics; var text; var game = new Phaser.Game(config); function create () { graphics = this.add.graphics(); // We need 3 extra pointers, as we only get 1 by default this.input.addPointer(3); text = this.add.text(10, 10, 'Use up to 4 fingers at once', { font: '16px Courier', fill: '#00ff00' }); } function update () { if (this.input.pointer1.isDown || this.input.pointer2.isDown || this.input.pointer3.isDown || this.input.pointer4.isDown) { graphics.clear(); } text.setText([ 'pointer1.isDown: ' + this.input.pointer1.isDown, 'pointer2.isDown: ' + this.input.pointer2.isDown, 'pointer3.isDown: ' + this.input.pointer3.isDown, 'pointer4.isDown: ' + this.input.pointer4.isDown ]); graphics.fillStyle(0xff0000, 1); graphics.fillRect(this.input.pointer1.x, this.input.pointer1.y, 64, 64); graphics.fillStyle(0x00ff00, 1); graphics.fillRect(this.input.pointer2.x, this.input.pointer2.y, 64, 64); graphics.fillStyle(0x0000ff, 1); graphics.fillRect(this.input.pointer3.x, this.input.pointer3.y, 64, 64); graphics.fillStyle(0xff00ff, 1); graphics.fillRect(this.input.pointer4.x, this.input.pointer4.y, 64, 64); }