var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 1024, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } function create () { // Create a stack of random cards var frames = this.textures.get('cards').getFrameNames(); var x = 100; var y = 100; for (var i = 0; i < 64; i++) { this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive(); x += 4; y += 4; } this.input.on('gameobjectdown', function (pointer, gameObject) { // Will contain the top-most Game Object (in the display list) this.tweens.add({ targets: gameObject, x: { value: 1100, duration: 1500, ease: 'Power2' }, y: { value: 500, duration: 500, ease: 'Bounce.easeOut', delay: 150 } }); }, this); }
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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 1024, height: 600, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } function create () { // Create a stack of random cards var frames = this.textures.get('cards').getFrameNames(); var x = 100; var y = 100; for (var i = 0; i < 64; i++) { this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive(); x += 4; y += 4; } this.input.on('gameobjectdown', function (pointer, gameObject) { // Will contain the top-most Game Object (in the display list) this.tweens.add({ targets: gameObject, x: { value: 1100, duration: 1500, ease: 'Power2' }, y: { value: 500, duration: 500, ease: 'Bounce.easeOut', delay: 150 } }); }, this); }