var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.script('fractals', 'assets/loader-tests/fractals.js'); } function create () { var texture = this.textures.createCanvas('julia', 800, 600); // These functions are all loaded in the fractals.js script file // drawMandelbrot(texture.canvas, texture.context, 64); // drawBurningShipFractal(texture.canvas, texture.context, 64); drawJulia(texture.canvas, texture.context, 100); // Call this if running under WebGL, or you'll see nothing change texture.refresh(); this.add.image(400, 300, 'julia'); }
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var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, backgroundColor: '#000', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.script('fractals', 'assets/loader-tests/fractals.js'); } function create () { var texture = this.textures.createCanvas('julia', 800, 600); // These functions are all loaded in the fractals.js script file // drawMandelbrot(texture.canvas, texture.context, 64); // drawBurningShipFractal(texture.canvas, texture.context, 64); drawJulia(texture.canvas, texture.context, 100); // Call this if running under WebGL, or you'll see nothing change texture.refresh(); this.add.image(400, 300, 'julia'); }