Load Unity Spritesheet Animation

var config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.unityAtlas('ant', 'assets/atlas/ant.png', 'assets/atlas/ant.meta');
    this.load.unityAtlas('ant2', 'assets/atlas/ant2.png', 'assets/atlas/ant2.meta');
}

function create ()
{
    this.anims.create({
        key: 'nod',
        frames: this.anims.generateFrameNames('ant', { prefix: 'ant1Sprite_', end: 12 }),
        repeat: -1,
        repeatDelay: 2,
        frameRate: 15
    });

    this.anims.create({
        key: 'walk',
        frames: this.anims.generateFrameNames('ant2', { prefix: 'ant2Sprite_', end: 3 }),
        repeat: -1,
        frameRate: 14
    });

    var walker = this.add.sprite(1000, 250, 'ant2', 'ant2Sprite_0').play('walk');

    this.add.sprite(200, 400, 'ant', 'ant1Sprite_0').play('nod');

    this.tweens.add({
        targets: walker,
        x: -200,
        duration: 6000,
        ease: 'Linear'
    });
}