var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var path;
var curve;
var graphics;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
path = { t: 0, vec: new Phaser.Math.Vector2() };
var startPoint = new Phaser.Math.Vector2(100, 500);
var controlPoint1 = new Phaser.Math.Vector2(50, 100);
var controlPoint2 = new Phaser.Math.Vector2(600, 100);
var endPoint = new Phaser.Math.Vector2(700, 500);
curve = new Phaser.Curves.CubicBezier(startPoint, controlPoint1, controlPoint2, endPoint);
this.tweens.add({
targets: path,
t: 1,
ease: 'Sine.easeInOut',
duration: 2000,
yoyo: true,
repeat: -1
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(1, 0x00ff00, 1);
curve.draw(graphics);
curve.getPoint(path.t, path.vec);
graphics.fillStyle(0xff0000, 1);
graphics.fillCircle(path.vec.x, path.vec.y, 16);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var path;
var curve;
var graphics;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
path = { t: 0, vec: new Phaser.Math.Vector2() };
var startPoint = new Phaser.Math.Vector2(100, 500);
var controlPoint1 = new Phaser.Math.Vector2(50, 100);
var controlPoint2 = new Phaser.Math.Vector2(600, 100);
var endPoint = new Phaser.Math.Vector2(700, 500);
curve = new Phaser.Curves.CubicBezier(startPoint, controlPoint1, controlPoint2, endPoint);
this.tweens.add({
targets: path,
t: 1,
ease: 'Sine.easeInOut',
duration: 2000,
yoyo: true,
repeat: -1
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(1, 0x00ff00, 1);
curve.draw(graphics);
curve.getPoint(path.t, path.vec);
graphics.fillStyle(0xff0000, 1);
graphics.fillCircle(path.vec.x, path.vec.y, 16);
}