class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics();
const path = new Phaser.Curves.Path(100, 100);
path.lineTo(500, 200);
path.lineTo(200, 300);
path.lineTo(400, 500);
const spacedPoints = path.getSpacedPoints(4);
const points = path.getPoints(4);
let showPoints = true;
const text = this.add.text(10, 10);
const togglePoints = () => {
graphics.clear();
graphics.lineStyle(1, 0xffffff, 1);
path.draw(graphics, 64);
if (showPoints)
{
graphics.fillStyle(0xffff00, 1);
for (var i = 0; i < points.length; i++)
{
graphics.fillCircle(points[i].x, points[i].y, 4);
}
text.setText('Click to toggle\nType: Path.getPoints(4)');
}
else
{
graphics.fillStyle(0x00ff00, 1);
for (var i = 0; i < spacedPoints.length; i++)
{
graphics.fillCircle(spacedPoints[i].x, spacedPoints[i].y, 4);
}
text.setText('Click to toggle\nType: Path.getSpacedPoints(4)');
}
showPoints = !showPoints;
};
this.input.on('pointerdown', togglePoints);
togglePoints();
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics();
const path = new Phaser.Curves.Path(100, 100);
path.lineTo(500, 200);
path.lineTo(200, 300);
path.lineTo(400, 500);
const spacedPoints = path.getSpacedPoints(4);
const points = path.getPoints(4);
let showPoints = true;
const text = this.add.text(10, 10);
const togglePoints = () => {
graphics.clear();
graphics.lineStyle(1, 0xffffff, 1);
path.draw(graphics, 64);
if (showPoints)
{
graphics.fillStyle(0xffff00, 1);
for (var i = 0; i < points.length; i++)
{
graphics.fillCircle(points[i].x, points[i].y, 4);
}
text.setText('Click to toggle\nType: Path.getPoints(4)');
}
else
{
graphics.fillStyle(0x00ff00, 1);
for (var i = 0; i < spacedPoints.length; i++)
{
graphics.fillCircle(spacedPoints[i].x, spacedPoints[i].y, 4);
}
text.setText('Click to toggle\nType: Path.getSpacedPoints(4)');
}
showPoints = !showPoints;
};
this.input.on('pointerdown', togglePoints);
togglePoints();
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);