var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
var p0 = new Phaser.Math.Vector2(100, 500);
var p1 = new Phaser.Math.Vector2(50, 100);
var p2 = new Phaser.Math.Vector2(600, 100);
var p3 = new Phaser.Math.Vector2(700, 500);
var curve = new Phaser.Curves.CubicBezier(p0, p1, p2, p3);
graphics.lineStyle(1, 0xffffff, 1);
curve.draw(graphics, 64);
// 16 points evenly spaced out across the curve
var points = curve.getPoints(16);
graphics.fillStyle(0x00ff00, 1);
for (var i = 0; i < points.length; i++)
{
graphics.fillCircle(points[i].x, points[i].y, 3);
}
var pointA = curve.getPoint(0.95);
graphics.fillStyle(0xff00ff, 1);
graphics.fillCircle(pointA.x, pointA.y, 3);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
var p0 = new Phaser.Math.Vector2(100, 500);
var p1 = new Phaser.Math.Vector2(50, 100);
var p2 = new Phaser.Math.Vector2(600, 100);
var p3 = new Phaser.Math.Vector2(700, 500);
var curve = new Phaser.Curves.CubicBezier(p0, p1, p2, p3);
graphics.lineStyle(1, 0xffffff, 1);
curve.draw(graphics, 64);
// 16 points evenly spaced out across the curve
var points = curve.getPoints(16);
graphics.fillStyle(0x00ff00, 1);
for (var i = 0; i < points.length; i++)
{
graphics.fillCircle(points[i].x, points[i].y, 3);
}
var pointA = curve.getPoint(0.95);
graphics.fillStyle(0xff00ff, 1);
graphics.fillCircle(pointA.x, pointA.y, 3);
}