var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var follower;
var path;
var graphics;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
follower = { t: 0, vec: new Phaser.Math.Vector2() };
path = new Phaser.Curves.Path(400, 300);
path.circleTo(100);
path.moveTo(400, 300);
// Rotate this circle so it completes the loop
path.circleTo(100, true, 180);
this.tweens.add({
targets: follower,
t: 1,
ease: 'Linear',
duration: 2000,
repeat: -1
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(2, 0xffffff, 1);
path.draw(graphics);
path.getPoint(follower.t, follower.vec);
graphics.fillStyle(0xff0000, 1);
graphics.fillCircle(follower.vec.x, follower.vec.y, 12);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var follower;
var path;
var graphics;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
follower = { t: 0, vec: new Phaser.Math.Vector2() };
path = new Phaser.Curves.Path(400, 300);
path.circleTo(100);
path.moveTo(400, 300);
// Rotate this circle so it completes the loop
path.circleTo(100, true, 180);
this.tweens.add({
targets: follower,
t: 1,
ease: 'Linear',
duration: 2000,
repeat: -1
});
}
function update ()
{
graphics.clear();
graphics.lineStyle(2, 0xffffff, 1);
path.draw(graphics);
path.getPoint(follower.t, follower.vec);
graphics.fillStyle(0xff0000, 1);
graphics.fillCircle(follower.vec.x, follower.vec.y, 12);
}