Path Editor

var config = {
    type: Phaser.AUTO,
    width: window.innerWidth,
    height: window.innerHeight,
    backgroundColor: '#0055aa',
    parent: 'phaser-example',
    scene: Controller
};

var game = new Phaser.Game(config);

window.addEventListener('resize', function (event) {

    game.resize(window.innerWidth, window.innerHeight);

}, false);
                        
class Controller extends Phaser.Scene {

    constructor ()
    {
        super();
    }

    resize (width, height)
    {
        if (width === undefined) { width = this.game.config.width; }
        if (height === undefined) { height = this.game.config.height; }

        this.cameras.resize(width, height);
    }

}