var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: { preload: preload, create: create } }; new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { var group = this.physics.add.group({ angularAcceleration: 60 }); group.create(100, 200, 'block'); group.create(500, 200, 'block'); group.create(300, 400, 'block'); group.create(600, 300, 'block'); // After 6 seconds, slow them down again. this.time.delayedCall(6000, function () { group.children.iterateLocal('setAngularAcceleration', 0); group.children.iterateLocal('setAngularDrag', 60); }); }
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var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true } }, scene: { preload: preload, create: create } }; new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } function create () { var group = this.physics.add.group({ angularAcceleration: 60 }); group.create(100, 200, 'block'); group.create(500, 200, 'block'); group.create(300, 400, 'block'); group.create(600, 300, 'block'); // After 6 seconds, slow them down again. this.time.delayedCall(6000, function () { group.children.iterateLocal('setAngularAcceleration', 0); group.children.iterateLocal('setAngularDrag', 60); }); }