var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', arcade: { fps: 60, gravity: { y: 0 } } }, scene: { preload: preload, create: create, update: update } }; var sprite; var cursors; var text; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bullet', 'assets/games/asteroids/bullets.png'); this.load.image('ship', 'assets/games/asteroids/ship.png'); } function create () { sprite = this.physics.add.image(400, 300, 'ship'); sprite.setDamping(true); sprite.setDrag(0.99); sprite.setMaxVelocity(200); cursors = this.input.keyboard.createCursorKeys(); text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' }); } function update () { if (cursors.up.isDown) { this.physics.velocityFromRotation(sprite.rotation, 200, sprite.body.acceleration); } else { sprite.setAcceleration(0); } if (cursors.left.isDown) { sprite.setAngularVelocity(-300); } else if (cursors.right.isDown) { sprite.setAngularVelocity(300); } else { sprite.setAngularVelocity(0); } text.setText('Speed: ' + sprite.body.speed); // if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)) // { // fireBullet(); // } this.physics.world.wrap(sprite, 32); // bullets.forEachExists(screenWrap, this); }
Scan to open on your mobile device
var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, physics: { default: 'arcade', arcade: { fps: 60, gravity: { y: 0 } } }, scene: { preload: preload, create: create, update: update } }; var sprite; var cursors; var text; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('bullet', 'assets/games/asteroids/bullets.png'); this.load.image('ship', 'assets/games/asteroids/ship.png'); } function create () { sprite = this.physics.add.image(400, 300, 'ship'); sprite.setDamping(true); sprite.setDrag(0.99); sprite.setMaxVelocity(200); cursors = this.input.keyboard.createCursorKeys(); text = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' }); } function update () { if (cursors.up.isDown) { this.physics.velocityFromRotation(sprite.rotation, 200, sprite.body.acceleration); } else { sprite.setAcceleration(0); } if (cursors.left.isDown) { sprite.setAngularVelocity(-300); } else if (cursors.right.isDown) { sprite.setAngularVelocity(300); } else { sprite.setAngularVelocity(0); } text.setText('Speed: ' + sprite.body.speed); // if (game.input.keyboard.isDown(Phaser.Keyboard.SPACEBAR)) // { // fireBullet(); // } this.physics.world.wrap(sprite, 32); // bullets.forEachExists(screenWrap, this); }