var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var block1 = this.physics.add.image(400, 250, 'block');
block1.setVelocity(100, 200);
block1.setBounce(1, 1);
block1.setCollideWorldBounds(true);
var block2 = this.physics.add.image(400, 350, 'block');
block2.setVelocity(100, 200);
block2.setBounce(1, 1);
block2.setCollideWorldBounds(true);
block2.body.setBoundsRectangle(new Phaser.Geom.Rectangle(200, 150, 400, 300));
this.add.graphics()
.lineStyle(5, 0x00ffff, 0.5)
.strokeRectShape(block1.body.customBoundsRectangle)
.strokeRectShape(block2.body.customBoundsRectangle);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
var block1 = this.physics.add.image(400, 250, 'block');
block1.setVelocity(100, 200);
block1.setBounce(1, 1);
block1.setCollideWorldBounds(true);
var block2 = this.physics.add.image(400, 350, 'block');
block2.setVelocity(100, 200);
block2.setBounce(1, 1);
block2.setCollideWorldBounds(true);
block2.body.setBoundsRectangle(new Phaser.Geom.Rectangle(200, 150, 400, 300));
this.add.graphics()
.lineStyle(5, 0x00ffff, 0.5)
.strokeRectShape(block1.body.customBoundsRectangle)
.strokeRectShape(block2.body.customBoundsRectangle);
}