class Example extends Phaser.Scene { source; debug; complete = false; start = 0; end = 0; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('flower', 'assets/sprites/flower-exo.png'); } create () { // this.physics.world.setFPS(30); // this.physics.world.setFPS(60); this.physics.world.setFPS(120); this.source = this.physics.add.image(0, 300, 'flower'); this.input.on('pointerdown', (pointer) => { this.start = pointer.time; this.source.body.setVelocityX(100); }); this.debug = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' }); } update (time) { if (!this.complete) { this.end = time; } this.debug.setText([ `Duration: ${ (this.complete) ? (this.end - this.start) : 0}`, 'ETA: 2000' ]); if (this.source.x >= 200 && this.source.body.velocity.x > 0) { this.complete = true; this.source.body.setVelocityX(0); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade' }, scene: Example }; const game = new Phaser.Game(config);
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class Example extends Phaser.Scene { source; debug; complete = false; start = 0; end = 0; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('flower', 'assets/sprites/flower-exo.png'); } create () { // this.physics.world.setFPS(30); // this.physics.world.setFPS(60); this.physics.world.setFPS(120); this.source = this.physics.add.image(0, 300, 'flower'); this.input.on('pointerdown', (pointer) => { this.start = pointer.time; this.source.body.setVelocityX(100); }); this.debug = this.add.text(10, 10, '', { font: '16px Courier', fill: '#00ff00' }); } update (time) { if (!this.complete) { this.end = time; } this.debug.setText([ `Duration: ${ (this.complete) ? (this.end - this.start) : 0}`, 'ETA: 2000' ]); if (this.source.x >= 200 && this.source.body.velocity.x > 0) { this.complete = true; this.source.body.setVelocityX(0); } } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade' }, scene: Example }; const game = new Phaser.Game(config);