var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 150 }
}
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
this.physics.world.gravity.y = 60;
var group = this.physics.add.group({
defaultKey: 'block',
bounceX: 1,
bounceY: 1,
collideWorldBounds: true
});
group.create(250, 300);
group.create(350, 300).setGravity(0, 300);
group.create(450, 300).setGravity(0, -300);
group.create(550, 300, 'block').body.setAllowGravity(false);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 150 }
}
},
scene: {
preload: preload,
create: create
}
};
new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
this.physics.world.gravity.y = 60;
var group = this.physics.add.group({
defaultKey: 'block',
bounceX: 1,
bounceY: 1,
collideWorldBounds: true
});
group.create(250, 300);
group.create(350, 300).setGravity(0, 300);
group.create(450, 300).setGravity(0, -300);
group.create(550, 300, 'block').body.setAllowGravity(false);
}