Move To Pointer

var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    parent: 'phaser-example',
    physics: {
        default: 'arcade',
        arcade: { debug: true }
    },
    scene: {
        preload: preload,
        create: create
    }
};

new Phaser.Game(config);

function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('block', 'assets/sprites/block.png');
    this.load.image('clown', 'assets/sprites/clown.png');
    this.load.image('cursor', 'assets/sprites/drawcursor.png');
}

function create ()
{
    var blocks = this.physics.add.group({key: 'block', frameQuantity: 6, setXY: { x: 100, y: 400, stepX: 100 }});
    var clown = this.physics.add.image(200, 300, 'clown');
    var cursor = this.add.image(0, 0, 'cursor').setVisible(false);

    this.input.on('pointermove', function (pointer)
    {
        cursor.setVisible(true).setPosition(pointer.x, pointer.y);

        this.physics.moveToObject(clown, pointer, 240);

        Phaser.Utils.Array.Each(
            blocks.getChildren(),
            this.physics.moveToObject,
            this.physics,
            pointer, 120);
    }, this);

}