var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var sprite1;
var sprite2;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
function create ()
{
sprite1 = this.add.image(100, 100, 'mushroom');
sprite2 = this.add.image(400, 100, 'mushroom');
this.physics.world.enable([ sprite1, sprite2 ]);
sprite1.body.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
sprite2.body.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
}
function update ()
{
this.physics.world.collide(sprite1, sprite2);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 },
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var sprite1;
var sprite2;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
function create ()
{
sprite1 = this.add.image(100, 100, 'mushroom');
sprite2 = this.add.image(400, 100, 'mushroom');
this.physics.world.enable([ sprite1, sprite2 ]);
sprite1.body.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
sprite2.body.setVelocity(100, 200).setBounce(1, 1).setCollideWorldBounds(true);
}
function update ()
{
this.physics.world.collide(sprite1, sprite2);
}